The Python runtime downloads once (a few MB) and is then cached for offline play.
Game Setup
How to play
Goal: leave no mines on the board. From Level 1 up that means bringing every cell to zero chance of holding a mine โ not working out where the mines are, but removing the possibility that there are any. (Level 0 is ordinary Minesweeper: there you win by opening every safe cell.)
What makes it quantum: a cell is not a fixed mine or a fixed blank. It can hold both possibilities at once, and it settles on one only when you measure it. Until then it has a probability of being a mine, and that probability is something you can change.
Your moves
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Measure opens a cell. If it is safe, it shows how many mines to expect around it. If it is a mine, you lose. A cell that is half likely to be a mine adds 0.5 to its neighbours' numbers, so clues are often fractions.
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Gates change a cell without opening it. This is how you lower a cell's chance of being a mine instead of gambling on it. Gates work only on cells you have not opened yet: an opened cell has already settled, and nothing moves it.
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Pin marks a cell you suspect. It is a note to yourself and changes nothing about the board.
Open the โ panel and hover over anything on the game screen โ a counter, a gate button, the probe โ to read what it does.
Levels
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Level 0 โ Classical
Ordinary Minesweeper. Mines are fixed, and you win by opening every safe cell. Start here to warm up.
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Level 1 โ Superposition
A cell can now be in superposition: an even chance of mine or no mine. You can still measure it, but that is now a coin flip, so measuring is a gamble rather than a way to make progress. Gates are the safe way forward: apply one to an unopened cell and watch the clue numbers around it move.
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Levels 2 to 4 โ Entanglement
Cells can now be entangled: their outcomes are linked, so learning about one tells you something about another. A single mine may be spread across two cells, in a superposition of sitting in either one. Measuring one cell can then change the other, which makes the board harder to clear.
These levels give you two-qubit gates, which act on two cells at once. Use them to break the links before dealing with the mines. Levels 3 and 4 entangle three and four cells at a time.
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Sandbox
No winning, no losing. Try gates and watch what they do. Use Reveal to see mine probabilities and the entanglement network without measuring or changing the board.
Start at Level 0 or 1, then use Sandbox to test one gate at a time. Watching a single gate move a single clue is the quickest way to learn what it does.